Self-taught Composer and Audio Designer, Afshin Cohen, began writing music when he got his first keyboard at nine years old. Since then, he has developed his style experimenting with both traditional-Classical theory techniques and electronic music, often combining the two in his works today. He began his career in the Interactive and Linear industries in 2005, and since has not only developed audio for several game titles, but also formed and ran the audio teams at various studios like Ignition Entertainment, Trendy Entertainment, and Chromatic Games. In his free time he enjoys writing for solo piano, ensembles, and electronic music, as well as developing his programming language skills.
Favorite software: Reaktor, Omnisphere, Kontakt, Unreal Engine 4, Audiokinetic Wwise, Cubase, Visual Studio